Korea: The Map Where Cities Have No Colour and the Cheapest Link Is the First Railway

September 7, 2026

No city on this map has a colour. A city accepts red while a red cube sits in it, and when that cube leaves, the demand leaves with it. Cities change colour every turn.
The cheapest connection is the $2 link from Inchon through Suwon to Seoul. That is the 1899 Gyeongin line, 33 km from Inchon to the Han, the first railway on the peninsula.
The map came out at Essen in 2004, the same year the publisher announced a Korean edition of 2,000 copies because Korea was where the game had become a hit.

A map of your own country plays differently. This one has one unusual rule, and that rule happens to resemble the way railways arrived on this peninsula.

What is different here

The popup at the start of a game lists the differences from Rust Belt:

The rules popup shown when starting the Korea map
The popup at the start of a Korea game: colourless cities, $3 hills, $2 city links.

What it means for a city to change colour

On other maps a city's colour is printed. Chicago is red and stays red. Here a city wants whatever cubes it holds right now. Tom Vasel's December 2004 review put it as cities constantly changing colour, often more than one at a time. A 2006 BGG review used one word, chaotic, and gave it nine out of ten.

Three things follow. Delivery plans last one turn: a 2013 session report from Malaysia sighs about a city that expected red and yellow suddenly wanting only red. Urbanization, which drops two cubes on the new city at once, is far stronger than elsewhere. And since wherever cubes gather is the market, demand does not follow the city; it appears wherever the railway reaches.

The $2 link is the Gyeongin line

The cheapest connections on the board are the two links from Inchon through Suwon to Seoul: a marker instead of track, $2 each. On 18 September 1899 the Gyeongin line ran 33 km from Inchon to Noryangjin on the south bank of the Han, the first railway in Korea. Begun by the American James Morse, sold to a Japanese company, and extended across a new Han River bridge into Seoul the following year. That this stretch is the cheapest and earliest link on the map is faithful. In the 2013 five-player report, every long delivery by the winner ran over it.

Starting cubes follow the order of the treaty ports. Only Pusan and Inchon start with three; Pyongyang has four. Pusan was the first port opened, in 1876, with a ferry to Shimonoseki from 1905. Inchon opened in 1883, got its lock dock in 1918, and in 1928 shipped 7 million of Korea's 17 million bushels of rice to Japan. Pyongyang was the centre of the western industrial belt, but on this map it has no growth die. Its cubes never increase.

The Korea board. Pyongyang is the northernmost city and a short link joins Inchon, Suwon and Seoul
The Korea board. Pyongyang is the top of the map, and the $2 links from Inchon through Suwon to Seoul sit on the west coast. Sixty-five of the hexes are hills.

A map that stops at Pyongyang

The northernmost city is Pyongyang. No Sinuiju, no Wonsan. The Gyeongui line reached Sinuiju as a military railway in 1905 and crossed the Yalu into Manchuria in 1911, but this board is cut off around the Taedong River. There is no evidence the designer meant the division. To anyone who knows today's rail map, where the Gyeongui line stops between Munsan and Kaesong and the Gyeongwon line ends at Baengmagoji, it reads that way anyway.

The south is dense by contrast. When the Gyeongbu line ran 441.7 km from Seoul through Taejon and Taegu to Pusan in 1905, Taegu became a transport hub, and on this map both Taegu and Taejon have their own growth dice. Seoul grew from 280,000 people in 1910 to 940,000 in 1940. Sixty-five hill hexes to 38 plains: the shortage of easy track is the terrain as it is.

A Korea map because Korea was a hit

In March 2004 James Hamilton of Warfrog told BGG two things: a Korean-language edition of 2,000 copies was being negotiated because Korea was a big market for the game, and October's Essen release would be a double-sided map, Scandinavia on one side and "a five-letter country" on the other. People guessed for fun. That became Expansion #3: Scandinavia and Korea, a limited run of 3,000. BGG credits Martin Wallace; rated 7.83 by 488 people, 733 logged plays.

The expansion is out of print and Korea appears in none of the Deluxe Expansion volumes I to VI. The Korean Deluxe Edition was published by Korea Boardgames in 2020, which is why this site's purchase link points at the Deluxe base game. Two other maps share the name, Alban Viard's "Las Vegas and Korea" (2012) and its 2025 revision "New Zealand and Korea"; they use different build costs north and south and are not this map.

So how do you play it

This site has nine finished games on the map so far (all human wins), so measurements only give a direction. Twenty years of community experience says:

One data correction. We spelled the south-western city Kangju; the 2007 photograph of the physical board reads Kwangju. That is Gwangju, and the map now reads Kwangju.

On video

Sources

Play the Korea map

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Age of Steam Deluxe Edition retail box, shown from the Eagle-Gryphon Games official store page Get the original Age of Steam Deluxe Edition Copyright John Bohrer. Published by Eagle-Gryphon Games. This web implementation is no substitute for the physical game. Buy from the official store