How to Play Age of Steam
Learn the 10-step turn order, 7 special actions, and scoring formula of Age of Steam before your first game against AI.
Turn Flow (10 steps)
- Issue Shares: In player order, issue as many shares as you like
- Determine Player Order: Bid in an auction to determine the next player order
- Select Actions: In player order, each player claims one of the 7 special actions
- Build Track: In player order, build up to 3 tiles (4 with Engineer)
- Move Goods: Two rounds; move one goods cube per round
- Collect Income: Collect cash equal to your income track value
- Pay Expenses: Pay $1 per issued share and per locomotive link
- Income Reduction: Income drops by bracket (market adjustment)
- Goods Growth: Roll dice to add goods cubes to the board
- Advance Turn Marker: If this was the final turn, go to scoring; otherwise the next turn begins
7 Actions (claimed one at a time in player order each turn)
First Move · Move goods first in both Move Goods rounds, regardless of player order.
First Build · Build track first, regardless of player order.
Engineer · Place up to 4 track tiles this turn instead of 3.
Locomotive · Immediately increase your engine by 1 link (max 6).
Urbanization · During the build phase, replace one town with a new city tile.
Production · Just before Goods Growth, draw 2 cubes from the bag and place them on empty spaces of the Goods Display.
Turn Order Pass · In the next player-order auction, you may pass once instead of bidding without dropping out.
Scoring (at game end)
Income track value × 3 + completed link tiles × 1 − issued shares × 3
Key Rules That Are Easy to Miss
- Build up to 3 tiles per turn (4 with Engineer). Cost depends on terrain.
- Urbanization is free, but only before you build your first track this turn. If you build track first, you lose this turn’s Urbanization chance.
- Incomplete track sections lose ownership if you do not extend them on the next turn.
- Goods can travel as many links as your engine level (max 6), and each owner of a traversed link gains +1 income. Favor routes over your own links.
- A goods cube must reach a city of the same color to be delivered. Placing a new city creates a new destination for that color.
- Income Reduction: income 11–20 is −2 / 21–30 is −4 / 31–40 is −6 / 41–49 is −8 / 50+ is −10.
- If you cannot pay expenses (shares + engine), income is forcibly reduced; if income drops below 0, you go bankrupt and are eliminated.